Excerpted from The Wall Street Journal (12/17/02):
A Season of Peace, Love -- and Decapitation
Janet Mason recently stepped up to the cash register at a KB Toys store here to purchase a videogame that her 11-year-old had been hounding her for.
"Are you sure you want this?" she recalls the cashier asking her. The game, Grand Theft Auto: Vice City, is rated "M" for mature content, meaning it is considered suitable only for those 17 years and older under the game industry's ranking system.
But with her son Jackson tugging at her sleeve, Ms. Mason says she had little choice but to buy the $50 game, which centers on an ex-con trying to re-establish himself as a cocaine dealer by driving around town knocking off the rivals of his crime boss, picking up prostitutes and gunning down whoever steps in the way, including pedestrians.
"They see this kind of stuff on television anyway," Ms. Mason says. "Besides, it's Christmas."
Okay, I can accept the fact that these games are out there and some people enjoy playing them. To each his or her own. But to get this game for your 11-year-old?! How can any responsible parent think this is right?
Sure, playing these kinds of games may not turn your kid into a sociopath...but it sure isn't helping to prevent it.
If you doubt that these types of videogames and other violent media don't have an impact on your children, go out and get a copy of Lt. Col. David Grosman's book On Killing: The Psychological Cost of Learning to Kill in War and Society.
From the publisher's note:
A Season of Peace, Love -- and Decapitation
Janet Mason recently stepped up to the cash register at a KB Toys store here to purchase a videogame that her 11-year-old had been hounding her for.
"Are you sure you want this?" she recalls the cashier asking her. The game, Grand Theft Auto: Vice City, is rated "M" for mature content, meaning it is considered suitable only for those 17 years and older under the game industry's ranking system.
But with her son Jackson tugging at her sleeve, Ms. Mason says she had little choice but to buy the $50 game, which centers on an ex-con trying to re-establish himself as a cocaine dealer by driving around town knocking off the rivals of his crime boss, picking up prostitutes and gunning down whoever steps in the way, including pedestrians.
"They see this kind of stuff on television anyway," Ms. Mason says. "Besides, it's Christmas."
Okay, I can accept the fact that these games are out there and some people enjoy playing them. To each his or her own. But to get this game for your 11-year-old?! How can any responsible parent think this is right?
Sure, playing these kinds of games may not turn your kid into a sociopath...but it sure isn't helping to prevent it.
If you doubt that these types of videogames and other violent media don't have an impact on your children, go out and get a copy of Lt. Col. David Grosman's book On Killing: The Psychological Cost of Learning to Kill in War and Society.
From the publisher's note:
quote:
In the explosive last section of the book, he argues that high-body-count movies, television violence (both news and entertainment), and interactive point-and-shoot video games are dangerously similar to the training programs that dehumanize the enemy, desensitize soldiers to the psychological ramifications of killing, and make pulling the trigger an automatic response.
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