I've been listening to some of Grossman's audio recordings and had a thought.
A lot of agencies and academies today require an hour or so of training with projectors and a toy gun in simulators; larger agencies might even have the money to spend on submunitions and live fire training.
Why not create a LEO videogame thats required for cadets to play/part of advanced officer training?
Lt. Col. Grossman attributes a large amount of the increase in violence in the last 50 years to media; and more specifically video games. Says kids today can spend 10,000 hours "training" with video games; when Officers might only spend an hour at the shooting range every six months.
Level the playing field by requiring Officers to spend a certain amount of time behind the controller of a videogame. Make it a scenario based video games built upon actual police encounters.
To give you a personal example of how potent this training can be.
My first high speed pursuit. Adrenaline pumping, attention concentrated.
I start calling out the plate of the vehicle, "WHISKEY BRAVO HOTEL 553!!!"
..........
^That wasn't taught by an academy or a FTO; I learned it from playing video games like Call of Duty, Battlefield, Halo.... and listening to what the code words were in THOSE games, and it CAME OUT, when I was under pressure. My academy taught me the Adam-Boy-Charles-David code names.... Luckily the dispatcher knew what I said, and sucuessfully ran that plate.
(Needless to say my fellow officers still make fun of it today. I'll never lose the nickname "Whisky Tango Foxtrot guy"
)
What do you guys think?
A lot of agencies and academies today require an hour or so of training with projectors and a toy gun in simulators; larger agencies might even have the money to spend on submunitions and live fire training.
Why not create a LEO videogame thats required for cadets to play/part of advanced officer training?
Lt. Col. Grossman attributes a large amount of the increase in violence in the last 50 years to media; and more specifically video games. Says kids today can spend 10,000 hours "training" with video games; when Officers might only spend an hour at the shooting range every six months.
Level the playing field by requiring Officers to spend a certain amount of time behind the controller of a videogame. Make it a scenario based video games built upon actual police encounters.
To give you a personal example of how potent this training can be.
My first high speed pursuit. Adrenaline pumping, attention concentrated.
I start calling out the plate of the vehicle, "WHISKEY BRAVO HOTEL 553!!!"
..........
^That wasn't taught by an academy or a FTO; I learned it from playing video games like Call of Duty, Battlefield, Halo.... and listening to what the code words were in THOSE games, and it CAME OUT, when I was under pressure. My academy taught me the Adam-Boy-Charles-David code names.... Luckily the dispatcher knew what I said, and sucuessfully ran that plate.
(Needless to say my fellow officers still make fun of it today. I'll never lose the nickname "Whisky Tango Foxtrot guy"

What do you guys think?
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